Accuracy alert

A displayed 100% can still miss.

This is not just a player theory: EA has confirmed the chance can be recalculated lower when the shot is taken.

Evidence
Official confirmed bug
Platform scope
Release build · PC / PS5 / Xbox reports
Last reviewed
September 6, 2026

OFFICIAL CONFIRMED

EA has confirmed the displayed 100% can be recalculated lower.

If the interface showed 100% and the shot missed, the current official explanation is an acknowledged recalculation bug—not a promise that the visible number represented the final roll.

EA says it is aware of the issue and is looking into a fix. The official statement does not name rounding, Evasion, line-of-fire collision, or a specific weapon as the root cause.

Read EA's confirmation ↗

NORMAL CALCULATION VS BUG

Separate two different questions.

NORMAL / DOCUMENTED

What changes Chance-to-Hit

EA's combat guide says the calculation can reflect distance, weapon range, line of sight, cover, positioning, and other current modifiers. The Shot Breakdown is the in-game place to inspect those inputs before committing.

BUG / CONFIRMED

What is going wrong

The problem is that a displayed 100% value can be recalculated at a lower chance when the shot is executed. That makes the pre-shot display unreliable in the affected case.

WHAT TO DO NOW

Preserve the evidence; avoid fake fixes.

  1. 01

    Open Shot Breakdown

    Before firing, record the displayed Chance-to-Hit and the listed modifiers. This helps distinguish an ordinary low-chance shot from the confirmed 100% display problem.

  2. 02

    Capture the same action

    If possible, record the selected Operator, weapon, target, cover state, line of sight, and the moment the attack resolves. A short clip is more useful than a result screenshot alone.

  3. 03

    Record the build and platform

    Include the game version shown by your launcher or console, platform, mission, and whether the shot was a normal attack, reaction, assist, or ability.

  4. 04

    Check official patch notes

    Do not assume a broad “bugs and performance” patch includes this fix. Look for the issue by name and re-test after the version is installed.

UNVERIFIED

Do not turn a theory into the answer.

Community discussions mention rounding, hidden decimals, Evasion, cover, visual obstruction, and animation collision. None of those explanations is identified by EA as the cause of this confirmed recalculation issue in the sources reviewed here.

There is also no verified universal workaround. Re-aiming, changing target, moving, or reloading may change the game state, but a changed outcome does not prove the bug was fixed or avoided.

FAQ

100% shot questions.

01

Can a displayed 100% shot miss in Star Wars Zero Company?

Yes, on the affected release build. EA says a displayed 100% chance can be incorrectly recalculated to a lower chance when the shot is taken.

02

Is the cause rounding, Evasion, cover, or collision?

EA has not identified those as the cause of the confirmed 100% recalculation issue. They can affect ordinary shot calculations in other situations, but attributing this bug to one of them would be speculation.

03

Is there a confirmed workaround?

No universal workaround was confirmed for this guide. Use Shot Breakdown before firing, preserve evidence when the displayed value changes, and check official patch notes.

04

How do I know when it is fixed?

Look for an EA patch note that specifically names the 100% chance-to-hit recalculation issue, then reproduce the same setup on the listed game version.

INTEL / TRACEABILITY

Hit-chance evidence ledger

  1. 01EA Forums — 100% chance-to-hit incorrectly recalculatedOfficial
  2. 02EA Help — Turn-based tactics and combat basicsOfficial
  3. 03Steam players — 100% hit chance = miss?Community hub
  4. 04Reddit player report — displayed 100% missCommunity hub