Operations
Non-combat assignments that cost Intel and can provide immediate rewards, including Credits.
EA gameplay overview ↗Economy field note
Use the officially documented sources first, then protect the balance you already have. Exact payout tables and hidden salvage claims remain unverified.
QUICK ANSWER / VERIFIED
Operations are the clearest officially documented way to replenish Credits. Tactical Missions can also award Credits, but completing a Mission advances the campaign to the next Cycle.
Before deploying, inspect the available Operations and their stated rewards. Operations cost Intel and can provide Credits without entering tactical combat. Both Operations and Missions can expire, so the useful choice is the one that fits your current Cycle—not a universal farming route. EA confirms the Holotable rules and reward types.
DO THIS NOW
Review every available Operation before choosing a Tactical Mission. Look at the reward shown by the game; do not assume every assignment pays Credits.
Operations cost Intel. Choose a Credit reward only when it is worth more to your run than the competing item, influence, story, or Bond opportunity.
A completed Tactical Mission moves the campaign into the next Cycle. Handle the purchase, treatment, recruitment, and upgrade decisions you intend to make before deploying.
After the Operation or Mission resolves, verify that the displayed Credit total and reward summary match the choice you made. If they do not, preserve the platform, version, Cycle, and save state before reporting a possible issue.
OFFICIAL CONFIRMED
Non-combat assignments that cost Intel and can provide immediate rewards, including Credits.
EA gameplay overview ↗Combat deployments that can award Credits and advance the campaign to the next Cycle when completed.
Official player guide ↗New Custom Operators are hired for Credits, while roster capacity limits how many recruits the Den can hold.
EA recruitment overview ↗Weapon Modifications and Utilities can be bought with Credits in the Armory.
EA Armory overview ↗The Upgrade Facility funds improvements to Den infrastructure and roster-wide capabilities over one or more Cycles.
EA Den overview ↗Treating injured Operators costs Credits; standard beds take a Cycle, while the Bacta Tank provides instant recovery where available.
EA Medbay overview ↗EDITORIAL GUIDANCE
No official source establishes one best spending order for every difficulty, squad, or campaign state. Use the decision that prevents the next real blocker.
Compare treatment with fielding another healthy Operator. Account for the next Mission timer before spending.
Spend on a recruit when the new Operator solves a defined squad or permadeath risk—not just because the pool refreshed.
Compare one Black Market item with the permanent Den improvement you would delay. “Available” is not the same as “necessary.”
UNVERIFIED
A recent player question reported finding an AI-written guide that claimed explosives erase a hidden salvage value. The player could not reproduce that claim. This proves a misinformation risk, not a game mechanic. Read the original player question.
FAQ / CREDIT ECONOMY
Official sources identify Operations and Tactical Missions as Credit sources. Operations are non-combat assignments that cost Intel, while Tactical Missions deploy your squad and advance the Cycle when completed.
No. Operations are non-combat assignments on the Holotable and can give immediate rewards. Tactical Missions use the combat layer, and completing one advances the campaign to the next Cycle.
There is no verified universal best order. Check the immediate constraint on your run: an essential facility or treatment, a roster need, or a specific piece of equipment that solves a current problem.
The official sources reviewed for this guide do not document an explosive or hidden salvage penalty. Treat that claim as unverified unless current, reproducible evidence or an official source establishes it.
No unlimited Credit loop was verified for this guide. Operations and Missions can expire, and completing a Tactical Mission advances the Cycle, so any route should be checked against the current campaign state and game version.
INTEL / TRACEABILITY