Table of Contents
Zero Company Squad
Zero Company is a ragtag band of mercenaries led by Hawks. Deep in debt to the Hutt clan, they take on dangerous contracts across the galaxy — until a mission against The Coil changes everything. You lead a squad of five characters into each mission, mixing story heroes with custom recruits.
Hawks
Player Character Former Republic CaptainThe protagonist and leader of Zero Company. A disgraced non-clone former Republic officer who was dishonorably discharged in a military cover-up. Hawks established a mercenary band to survive, but Zero Company fell on hard times — owing thousands of credits to the Hutt clan.
Customizable: Name, gender, appearance, voice, species (multiple alien races available), and combat specialization.
Immortal: Hawks is the only squad member who cannot die permanently. Everyone else is expendable.
Sources: Steam Store, Windows Central Review, Kotaku
Story Heroes
Throughout the campaign, Hawks recruits powerful story characters who bring unique abilities and loyalty missions. These heroes have predefined classes and personal storylines — but they can still die permanently if you're not careful.
Tel-Rea Vokoss
Hero Unit Jedi PadawanA Tognath Jedi Padawan who abandoned the Order to join Zero Company. She is looking to finish the mission her master started before dying. Wields a lightsaber and powerful Force abilities including area shockwaves and Force-push attacks.
Has unique hero-specific powers that can set up devastating kill zones and crowd control combos.
Sources: Kotaku, Windows Central Review
Mandalorian Mercenary
Hero Unit Heavy DPSA jetpack-wielding Mandalorian who brings aerial mobility and heavy firepower to the squad. Can attack from elevated positions and rain destruction from above. Fulfills the classic Star Wars Mandalorian warrior archetype.
Sources: Windows Central Review
Kabb
Hero Unit Melee BrawlerA Disney-approved new alien species. Kabb specializes in close-quarters combat, using powerful uppercut attacks to launch enemies across the map. Always on task and reliable in the front lines.
Sources: Windows Central Review
Jae
Key NPC Exiled NobleAn exiled noble who arrives at the Den with a Republic Intelligence officer, offering Hawks a deal he can't refuse. Jae becomes central to the investigation into The Coil and the game's main plot.
Sources: Windows Central Review
Allies & Factions
Republic Intelligence
The Republic's covert operations division recruits Zero Company for off-the-books missions. With the Clone Wars stretching Republic resources thin, they turn to mercenaries for help against The Coil. Their officer is one of the first characters to approach Hawks with the initial contract.
Hutt Clan
Zero Company owes thousands of credits to the Hutt clan. This debt drives Hawks to accept increasingly dangerous contracts early in the story. The Hutts' influence extends across the criminal underworld of the galaxy.
Villains
The Coil
Primary Antagonist Hive Mind FactionA terrifying new galactic faction infected with a mysterious psionic space virus. Coil members form into a hive mind, intent on spreading their deadly cult across Republic space. They have already threatened multiple planets.
The Coil represents a threat that operates outside the established Clone Wars conflict, forcing Republic Intelligence to rely on unconventional mercenary forces.
Sources: Windows Central Review, Wikipedia, Kotaku
Fathom
Main AntagonistThe mysterious leader of The Coil and the face of the mystical plague. Fathom takes center stage as the game's central antagonist, driving the conflict that threatens to consume the galaxy.
Sources: Windows Central Review
Confederacy of Independent Systems
Separatist battle droids and CIS forces appear as enemies throughout the campaign. The Clone Wars setting means you'll frequently clash with droid armies alongside The Coil's infected forces.
Achievement: "One Less Clanker" — defeat a Separatist droid.
Sources: Wikipedia, Steam Achievements, Kotaku
Operative Classes
Beyond story heroes, you can recruit custom operatives from across the galaxy. Each class archetype defines their role in combat. Mix and match to create your ideal five-person squad.
| Archetype | Combat Role | Description |
|---|---|---|
| Sniper | Long Range | Precision damage from afar. Excels at eliminating high-priority targets before they engage. |
| Scoundrel | Flanker | High mobility and stealth. Gains advantage through positioning and surprise attacks. |
| Assault | Frontline | Reliable all-rounder. Good damage output and durability at mid-range. |
| Jedi | Crowd Control | Force abilities, area knockback, lightsaber melee. Unique hero powers. |
| Astromech Droid | Support | Tech-focused support. Explosives, hacking, healing drones, and utility buffs. |
| Mandalorian | Heavy DPS | Jetpack mobility, heavy weapons, armor plating, aerial attacks. |
This character list is based on verified information from published reviews and official sources. STAR WARS Zero Company released on August 27, 2026, and the full roster of recruitable operatives, their exact abilities, and detailed stat sheets will be updated as community datamining and gameplay verification progresses.